Rated Solo Shuffle Update

Greetings combatants! Thank you to everyone who has been active in participating and providing feedback on Rated Solo Shuffle throughout the Dragonflight Beta. Going into Dragonflight and Season 1, we want to consolidate and provide information about this game mode, for clarity and to address some of the questions we’ve seen on the forums and social media.

What is Rated Solo Shuffle?

Rated Solo Shuffle is the rated version of the Solo Shuffle Brawl that was introduced in Eternity’s End. Introducing the game mode playable as a Brawl first allowed us to gather valuable data and information to improve and refine the game mode before attaching a rating to it.

The Solo Shuffle Brawl will be rotated out of the unrated tab and put into the normal brawl rotation. You will be able to queue up for Rated Solo Shuffle in the Rated PvP tab in the Group Finder UI. To queue up, you’ll need to meet a minimum required PvP item level, similar to queueing up for Heroic Dungeons.

Additionally, cross-faction is enabled for Rated Solo Shuffle, so Horde and Alliance can match together and play against each other.

Will rating be based on Class specializations?

Yes! Observing data from the Solo Shuffle brawl, rated arena matches, and reading community feedback, we felt it was important to have a player’s rating be tied to a specialization rather than class for this game mode. Unique to this Rated game mode, players will have a rating tracked for each of their character’s specializations.

Players will select which of their specializations to queue with, and participate in specialization-based ladders and end of season rewards. This will allow players to try new class specializations in arena without the pressure of performing as well as they would on their main specialization (e.g. a Discipline Priest wanting to try Shadow).

Also coming in Season 1, players will be able to see where they rank against others of their specialization in Solo Shuffle on the official World of Warcraft website.

What Rewards can I earn?

Just like in Rated Battlegrounds and Arenas, you’ll earn seasonal rewards and achievements, credit towards Vicious mounts, weekly great vault progress, and Conquest with rewards being based on the highest rating amongst all of a player’s specializations. Players will earn all seasonal titles and achievements that they would normally in Rated Arenas, with the exception of Gladiator and its associated reward. We felt it was important to keep it as a unique reward to Rated Arenas.

We recognize that some class specializations may perform better than others in Solo Shuffle, as well as having different total representation within the game mode. Because of this, we’re introducing a new and unique end-of-season title for the top 0.1% of each specialization in Solo Shuffle. For Dragonflight Season 1, this will be Crimson Soloist. We’ve seen community feedback around the title and are evaluating it.

How is rating calculated for each match?

During the Dragonflight Beta, we received feedback on wanting to better understand how rating is calculated. There’s a lot of math and calculation that goes on in the back end, but effectively the Solo Shuffle match is calculating 6 matches of arena into one.

When a player enters a match, we determine the expected performance of players in the match based on player matchmaking rating (MMR). We take all the rounds into account, considering who was on each side and who won, so it matters which specific rounds the player wins, and not just the total number of rounds won, in calculating impact on MMR.

We are discussing ways to improve the transparency of how ratings-change calculations can occur. Compared to the live game, Beta realms have a relatively low population, and consequently a much wider spread of ratings and matchmaking values in each match. We expect matches on live realms to include players with ratings and matchmaking values that are closer together.

What happens if another player in my game leaves before it ends?

A topic we’ve discussed internally and seen feedback on with the Brawl and on Beta is: what happens if a player leaves the match before all the rounds end? We want to disincentivize players from leaving their match, punish them appropriately, and have minimal impact on players who did not leave. The leaver will receive a Deserter debuff that will increase in penalty for each consecutive offense.

 

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